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    001 Merchants - AMTHYDOR. The Jewel of Raia. A city recovering from crisis. With the near vivil war and the plague of undead that have swept the city, Amthydor's manpower is at an all time low. A series of bandit raids have raised concern among the merchants of Amthydor. Is it just a coincidence, or are more sinster forces involved? Only the bravest adventruers will find out! For heroes of levels 1-3.
    002 Temples - With the construction of the new Temple of Lucor almost completed, there has been a rash of thefts from just about every temple in the Temple District . . . save Lucor. While no one has outright accused them of the thefts, whispers speak louder than words. Are they responsible for the problems in the district or is there something else going on? For heroes of levels 1-5.
    003 Nobles - Bandits caught raiding the Temple District have raised incriminating questions about one of the noble houses of Amthydor. Is there a spy problem in the Jewel of the Realm? Is everyone who they appear to be? For heroes of levels 1-5.
    004 BedroomEyes - The night has many eyes, and in Amthydor, someone's are on one of the city's loveliest women. Can you put a stop to a voyeur's unwanted attention? For heroes of levels 1-5.
    005 HelpWanted! - The shortage of laborers in a city depopulated by emigration and war has motivated the Lord Monarch to send the call across the land for laborers of all stripes. But as the saying goes - be careful what you wish for, you might just get it? For heroes of levels 1-5.
    006 Under The Streets - After Amthydor’s recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired... but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? This event is two rounds in length and is for heroes of levels 1-6.
    007 Author Author - A frustrated author and a stolen manuscript… not what most heroes envision as the beginning of their next adventure. But danger and glory take many forms in the Shining Jewel of the Vast. For heroes of levels 2-7.
    008 Night Ransom - After helping food distribution for the homeless refugees from the closed-off District of the Poor, Elaine Mour failed to return home after finishing her chores. She wasn’t even missed by the time a ransom note appeared on the door of the House Mour Estate. “If you wish to see your daughter again, you are instructed to carry out this task to the letter. If not, she will most certainly die . . .” For heroes of levels 1-5.
    009 Down and OUt in the Shining Jewel - The machine of war left many wretches in its wake. These desperate souls are the forgotten flotsam; Amthydor’s desperate and deprived. Getting these folk off the streets is a noble goal… unless those people are never being seen again. Can you find out what is happening to those for whom the Jewel of the Vast does not shine? A two-round Legends of the Shining Jewel module for heroes of levels 2-6.
    010 Lament - Reconstruction has begun in the City of Amthydor, but first the ruined areas have to be made safe. The city needs brave souls to help clear out abandoned buildings of danger. Will you take up the call? Can you face what you will find? For characters of level 2-7.
    011 Dead Racket - In the northeast corner of the Merchants District a couple of proprietors have disappeared. The Merchant's Guild is concerned and has hired some adventurers to investigate these disappearances. The strange thing is, none of the shop owners left there will talk about the disappearances... For heroes of levels 1-5.
    012 Lions Tigers And Bears - Wild animals prowl the streets of Amthydor and roam the surrounding countryside. Can they be stopped before serious harm is done? For heroes of levels 1-5.
    013 Ghost Town - At the request of a friend, you have traveled to the small town of Brexton. Now that you’ve arrived, you find that you’re the only ones here! Where has everyone disappeared to? For heroes of levels 1-5.
    014 Child Of Beauty - It seems like a simple assignment. A sorcerer is asking you to bring his daughterto him. What could go wrong in the Shining Jewel? For heroes of levels 1-6.
    015 Terror From Below - The hordes of the restless dead strike the city of Amthydor once more, wreaking havoc with its citizens, paupers and rich nobles alike. Recently the Diamond Legion crushed the machinations of the Magocracy of Pyrroth to create an undead army, but the dead still rise like the morning sun to plague the living. Who or what is continuing the evil that was thought anquished? And more importantly, who is brave enough to stand against such dark power? For heroes of levels 1-6.
    016 Pirates Ahoy - The city is beginning to come back from its greatest disaster, and ships once again bring new and fresh products from other ports. New possibilities open in the city, and maybe even for a few people to take advantage of that prosperity…. For heroes of levels 1-6.
    017 Jaded Life - Living in Amthydor can be dull or interesting especially for its adventurers. Though when people turn up missing, the Diamond Legion turns to adventurers for help. Can the Adventurers of the Shining Jewel find the missing people before its too late? An adventure for heroes of levels 1-6.
    018 Dire Consequences - Unnatural creatures are attacking travelers and livestock around Amthydor. Can you learn where they are coming from, and who sent them, before you become the next victim? For heroes of levels 1-6.
    019 The Ties That Bind - A missing relative leads you on a search and rescue mission in the mountains near Amthydor. Is this just a missing person case, or is a greater threat waiting to be found? For heroes of levels 1-6.
    020 On A Wing And A Prayer Round One - (MODULE HAS BEEN TAKEN DOWN FOR A REWRITE) You have been invited to a momentous occasion! The League of Thaumaturgical Studies has announced that they have succeeded where others have failed . . . the perfection of Portal Magic. But when something goes wrong, the city is turned on its end, and it is up to the brave heroes to set things right. And they get more than they bargained for in return. For heroes of levels 3-8.
    020 On A Wing And A Prayer Round Two - You certainly have a bone to pick with the League of Thaumaturgical Studies. While reporting back there to see if they had corrected the problem with the portal, the brave heroes were too close to the artifact and got pulled in to the jungle landscape when it was activated. Now they have to figure out how to get home or they won’t be back to Amthydor for a very long time . . . For heroes of levels 3-8.
    021 Grimm Evidence - The offices of the Fraternity of Venturers offer a little comfort to adventurers who are awaiting meetings while keeping a professional appearance. Here you sit awaiting a meeting with Melton Daderhoff and some potential clients. But what would a law firm want with some adventurers and why do you hear a lion growling from behind the door? A one-round LSJ adventure for heroes of levels 1-6.
    022 To Wake The Soul - As an old threat rears its head once more, a dark secret threatens to tear the city apart. Only the most stalwart heroes can hope to win a battle where the mightiest swords may dull and fail! A one-round LSJ adventure for heroes of levels 3-8.
    023 Diplomacy Made Easy - You have been assigned to support the Amthydoran diplomatic endeavors to Jadenspur, a northern city in the Free Lands that not only administrated by adventurers, but is more chaotic to boot. A simple trade agreement is all that is needed. What could go wrong? A one-round LSJ adventure for heroes of levels 1-6.
    024 Merchants Price - An ambassador comes to Amthydor, being wooed by the three organizations bent to establish the only new merchant house allowed in the city. But a fourth party is bent on her assassination. The PCs must strive to assist her in negotiations with these organizations and prevent her from falling to an assassin’s blow. For characters level 1-6.
    025 For Love Of Beer - The perfect ingredients. The perfect temperature. The perfect process. The perfect barrel. The perfect pitcher. The perfect mug. The perfect taste. The perfect beer. It’s so, so close! It’s near! It’s here! Oh no! It’s gone! A one-round LSJ adventure for heroes of levels 1-6.
    026 Tooth And Claw - An adventurer, one of your own kind, asks your assistance in helping her retrieve lost belongings in a adventurer gone awry. She doesn't expect much trouble, but horrifying dreams and memories caution her to bring along protection. Will you help? And will you survive? For characters of levels 2-7.
    027 Smoke And Mirrors - The city of Amthydor has its share of famous people, places and things. But when a mysterious black tower appears near the city’s walls, the rumors begin flying left and right. More mysterious is the appearance of a job offer from someone called the Professor and to apply at the tower? What is this all about? For heroes of levels 2 to 7.
    028 Until Proven Innocent - One of Amthydor’s finest has been accused of crimes most heinous and severe, and he needs the help of heroes to prove his innocence. When a man’s life hangs in the balance, can you uncover the truth? For heroes of levels 2-7.
    029 Fools Gold - A Regatta is announced, a race to Fool’s Point, an island a day from Amthydor. Fastest time wins! But what happens when the race becomes a terror trap? Can the PCs defeat the enemy and win the race? For heroes of levels 2-7.
    030 Sour Grapes - A local wine vineyard of substantial influence has fallen on inexplicably hard times. The owner seems intent on keeping his reputation intact and his closet doors shut. Can the heroes uncover the cause of the blight and resolve things while maintaining the discretion their employer requires? For heroes of levels 1-6.
    031 Due Process - What could be so important to be summoned to the Gilded Cage so early? Nileena Quinn's letter was short and to the point. Maybe it will be clear once we get there... Part 4 of 4 in the Free Enterprise series. For characters levels 3 to 8.
    032 The Trouble With Trolls - The town of Thornwater has become peaceful since the monsters of the swamp have stopped attacking. But the famous explorer, Thorton Backswapper, is worried as to why. And what does this have to do with the dead troll on the road? For heroes of levels 1-6.
    033 Prince Of The Paupers Round One - In the structured feudal society of Amthydor, there is a place for everyone andeveryone has a place. But now rebellion is brewing, and the order of life in the Shining Jewel is threatened. Will you help to prevent the uprising or will you join it? For heroes of levels 2-7.
    033 Prince Of The Paupers Round Two - In the structured feudal society of Amthydor, there is a place for everyone and everyone has a place. But now rebellion is brewing, and the order of life in the Shining Jewel is threatened. Will you help to prevent the uprising or will you join it? For heroes of levels 2-7.
    034 Cooking Good - The children of five of the city’s noble families have been attacked. The attacks had nothing in common, other than the fact that the victims were children of the city’s noble families, or did they? Your job is to find out who’s behind the attacks and why, and stop them if you can. For heroes of levels 3-8.
    035 Paper Dragon - The City’s poor are always in need of help, ever since their district was abandoned during the undead invasion. No one goes into the Poor District. But when a little girl turns up lost in there, it’s up to adventurers to rescue her. Are they up to the challenge? For heroes of levels 1-9.
    036 Haunted By The Past - When people begin to go missing in the Services District, stories abound that the many gargoyles that adorn the buildings throughout this historic district have become something more then mere decoration. For heroes of levels 1-9.
    037 Birds Of A Feather - A late lunch and a small shopping trip lead to a chase for a prophecy yet told and you must face a villain most foul. For heroes of levels 1-9.
    038 The Quick And The Dead - What appears at first to be a simple disturbance in the street quickly becomes something far more serious. Why should you be afraid, and what is the connection with all those undead running around the Poor District? A one-round event for heroes of levels 1-9.
    038 The Quick And The Dead Cheat Sheet -
    039 The Edge Of Night Round One - With great anticipation, all of Amthydor awaits the "Celebration of Sorena," a gala that marks the anniversary of the expulsion of most of the undead from Amthydor a couple of years ago. But darkness overshadows the celebration as Darkbringers conspire to end the festivities once and for all. It will be up to the heroes to thwart the villains and put a stop to their dark machinations. Part Four of the "Dark Tome Saga." NOTE: This event is a prelude to "City of the Dead" and should be played before that event if possible. A two-round tournament for heroes of character levels 1-9.
    039 The Edge Of Night Round Two - With great anticipation, all of Amthydor awaits the "Celebration of Sorena," a gala that marks the anniversary of the expulsion of most of the undead from Amthydor a couple of years ago. But darkness overshadows the celebration as Darkbringers conspire to end the festivities once and for all. It will be up to the heroes to thwart the villains and put a stop to their dark machinations. Part Four of the "Dark Tome Saga." NOTE: This event is a prelude to "City of the Dead" and should be played before that event if possible. A two-round tournament for heroes of character levels 1-9.
    040 A Three Hour Tour - Pirates have always been a problem, taking cargo and releasing the crews, but now entire ships have gone missing. Can you help, before another vessel is lost? For heroes of levels 1-6.
    041 Rights Of Passage - Townsfolk, farm hands, and caravan workers alike are disappearing of late. Can the heroes of Amthydor get to the bottom of this? For heroes of levels 5 - 10.
    042 Getting Our Feet Wet - What lies beyond the docks of Amthydor? What lives just beneath the sea? When certain factions start to have problems, it is a sign that adventurers will soon find out. A one round module for characters level 1 to 6. NOTE: Characters who are Nobles of House Sahdein and House Erikas will not be welcome in this module. Sea elf PCs might be very interested in playing this event.
    043 Blood Brothers - No sooner does one adventure end than another presents itself, but is this really a matter for heroes like yourselves? An overdue ship and a personal memento are hardly proof of secret missions or conspiracy plots. Are they the fanciful claims of a delusional man, part of some grand scheme by smugglers and pirates, or perhaps something bigger that will rewrite the history of Amthydor? For heroes of levels 1-11.
    044 All Broke Up - A journey to reunite mystical pottery shards begins in Amthydor. Of possible interest to followers of the elemental deities. This module is not playable by PCs of noble House Reilly. For heroes of levels 1 to 11.
    045 From Bitter Searching Of The Heart - As one menace ends, another threatens. The hope of Amthydor rests upon the shoulders of one man…but will be save the city or bring about its ruin? Only you can decide! For heroes of levels 1-13. NOTE: This is a role-playing intensive event. Parties whose idea of diplomacy is to rage and charge into a discussion will probably not have a lot of fun.
    046 The End Of Innocence - When dark forces threaten the peace of Amthydor, sometimes what you don’t know CAN hurt you. Part 6 of the Dark Tome Saga! A one round Legend of the Shining Jewel event for characters of levels 1-13.
    047 Cold Iron Heart - The Diamond Legion has need of adventurers to look into thefts from the learned places around the city. Can the heroes of Amthydor figure out who is behind this and why? For heroes of levels 1-11. Note: If at all possible, this event should be played after “End of Innocence” and before “Genesis.”
    048 Genesis - The conclusion of the Dark Tome Saga! All the clues come together as the evil plot is finally revealed! Can the heroes stop the vile plans involving the Dark Tome? And if they do, will they instead witness the birth of an even greater evil? Part 7 of the Dark Tome Saga! A one round Legend of the Shining Jewel event for characters of levels 1-13. Note: If at all possible, this event should be played after “End of innocence” and “Cold Iron Heart.”
    049 Animal Magnetism - Strange things have been happening in the Shining Jewel. Normally docile animals have suddenly been attacking their owners, and other residents of the city. Who or what is behind these attacks? Will you help to find the answers? For heroes of levels 1-11.
    050 TrainingDay - In an unprecedented move the Diamond Legion has thrown open its doors and invited the citizens of Amthydor into its training facility. What is the reason behind this invitation, and will you accept it? It is recommended that PCs wishing to join the Diamond Legion play this scenario. A one round Legends of The shining Jewel event for heroes of levels 1-11.
    051 The City That Never Sleeps - A team of researchers has gone missing south of Amthydor. It’s up to the heroes to find out what happened. For heroes of levels 5-15. Parties are advised to play this scenario at their proper ATL.
    052 TakingthePlunge - Amthydor has many ties with many countries. But underwater it has few. When trouble starts brewing between the sea elves and the merfolk, adventurers are asked to investigate. A one round module for character levels 1 to 6.
    053 Double Jeopardy - It has been over a year since the League of Thaumaturgical Studies has been seen working on Portal Magic. At least, in the public eye. Now you have received a missive saying, "Please come to the League and take part in the greatest of all experiments! Travel to the next city in a blink in an eye . . . we hope. Your experience is eagerly requested." An experience like this sounds like something destined for the history books! So why is there a pit forming in the middle of your stomach? For heroes of levels 3-15.
    054 Wind's Inheritance - You have been singled out for a mission of great importance. The leader of Amthydor’s famed Eagle Riders, General Llandra Skyrider, has selected you for a mission based upon your growing reputation of discretion and successfulness. But even still, you cannot help but feel that a lot more is riding on the success of this mission than a simple lost inheritance. For heroes of levels 5-13.
    055 MakingUpForLostTime - Today started out like any other day, well you think it did. For some reason you can't remember much about today. Something seems to be preventing you from remembering what happened earlier today. Can you figure out what that something is, and why? This is a combat intensive non-typical dungeon crawl. For heroes of levels 1-13.
    056 Withering - Feathers are withering like the troops in a deadly battle. Of possible interest to followers of the elemental deities, sky elves, and bird lovers. Sky elves and other winged PCs play at your own peril. This module is a sequel to All Broke Up. For heroes of levels 2 to 12.
    057 Stolen Glances And Echoes Of Long Ago - Several citizens have reported losing their sight, or their hearing, while others have been disappearing. Someone needs to figure out what is happening, is that someone you? A one round Legends of the Shining Jewel module for character levels 1-13. This module contains graphic images that may not be suitable for young players.
    058 WhereTheWildThingsAre - Change is in the air, and it appears that no one in Amthydor is immune. Will you solve the mystery and discover the cure, or will the people of the Jewel fall one by one? For heroes of levels 5-13.
    059 FistofFury - Reports are coming in of people in the city being attacked for no reason. So far you've been lucky, in that you haven't been a victim. Will your luck hold out and prevent you from being a victim, or do you think that you have what it takes to do what the Diamond Legion can't and catch those responsible. A one round Legends of the Shining Jewel module for character levels 1-11. (This module is part 2 of the Law and Disorder series, and while it is recommended that you play them in order it is not required). This module contains graphic images that may not be suitable for young players.
    060 Inner Demons - It wasn't until five years ago that Amthydor was blissfully ignorant of demon activity. But since then, (and increasingly so) demon activity has been on the rise . . . with much concern from both the Diamond Legion and the Shrine of Dymora. Now it is up to you to discover why the demon incursions are occurring and to put a stop to it once and for all. A one-round Legends of the Shining Jewel module for character levels of 1-13.
    061 HelpWanted II - Despite the old saying, size does matter – especially if you are a giant! Olek has a “little” problem, one that threatens to become a disaster for not just him, but all the people of Amthydor as well. Can you help the gentle colossus? For heroes of levels 1-13. It is strongly recommended that participants have played LSJ05 Help Wanted! prior to playing this scenario.
    062 Diamonds - Now where could that Dark Tome be? The elves blame Amthydor for it going missing and have declared war. Can you help the city by helping the elves?
    063 BeguilingIsntIt - Reports are coming in of people losing their homes and businesses. There seems to be no common denominator between the people suffering the loss, other than after reporting their loss they all seem to disappear. Can you figure out who or what is behind this and stop it? A one round Legends of the Shining Jewel module for character levels 1-13. (This module is part 3 of the Law and Disorder series, and while it is recommended that you play them in order it is not required). This module contains graphic images that may not be suitable for young players.
    064 HelpingHands - Lady Cassandra Atwood, a wealthy and reclusive former member of Amthydoran nobility has passed away. Lady Cassandra wished to be remembered fondly after her passing so she decided to do something unusual with her fortune. That’s where you come in.
    065 Dirty Laundry - Do some of Amthydor’s most prominent citizens have something to hide? Someone thinks so, and they are threatening to reveal all of the nobles’ dirty little secrets if they don’t get what they want. In a situation where everyone has something to gain, or to lose, discretion is a must. This event may be of particular interest to PC Nobles or Noble Guards, though they may not like what they learn.
    066 Infernal Dilemma - Destruction, deceit, and diabolic devastation is the recipe for today’s outing. Throw in the Shrine of Dymora, and you have a plot of accusations that could break the spirit of the Amthydoran people. And with the elven skirmishes getting closer to the city, can Amthydor afford to lose its Faith in its most dire moments?
    067 Infinite Divergences - The Scales of Peliron have been stolen and odd things have been happening in and around the city. Dead people are alive again and some even are not as you remember them. And that's only the tip of the problem. With the fighting from the war nearing Amthydoran soil, you must end this chaos before the real battle begins . . . or there will be Hell to pay . . .
    068 Make Friends, Not War - Trouble is brewing deep under the sea. The King of the Sea Elves fears for his people and all of Amthydor. What could be causing all the strange happenings? You need to find out before the world drowns under the weight of war. A one-round Legends of the Shining Jewel module for heroes of levels 1-15.
    069 Officer Down - The Diamond Legion has received information stating that a prominent member of the Diamond Legion will be assassinated in an attempt to demoralize the city during this time of escalating tension. The information didn’t mention who the target of this assassination attempt would be, just that his/her demise will shake the foundation of the city. The Diamond Legion is turning to you for assistance. A one round Legends of the Shining Jewel module for heroes of levels 1-15.
    070 Sins of the Father - In war it is the innocent who suffer most. For heroes of levels 1-15.
    071 Fight or Flight - How dangerous can it be to help locate a missing traveler? For heroes of levels 1-3.
    072 The Eyes of a Child - A traveling carnival has arrived in Amthydor. Unlike most carnivals, all of the games and attractions are operated by children in the hope of getting them adopted. At the same time, the Diamond Legion has received a tip that a notorious assassin who's left a trail of victims throughout Raia is heading to Amthydor. Unfortunately, no one has a description of this assassin. Is there a connection between the carnival and the tip that the legion received and can you find it before the assassin claims his/her next victim. A one round Legends of the Shining Jewel module for heroes of levels 1-15.
    073 Ms Gnomer - Tiffany Brandywine, a cousin within the gnomish noble house of Krimpach, is looking for a husband. But her criteria for a mate confounds even the head of this unusual noble house that Lord Krimpach has hired you to find the perfect man for this finicky woman. Easy, right? For heroes of levels 1-15.
    074 A Grave Undertaking - Will you help grant the last request of a hero of Amthydor? For heroes of levels 1-15
    075 Be Careful What You Wish For - Sometimes wishes do come true, but not always as they're expected to. It seems as if someone's wish for Amthydor is about to come true, or is it? Inquiring minds want to know and the fate of at least 1 prominent person hangs in the balance. For heroes of levels 1-15.
    076 As You Wish - There is an old adage that “Children should be seen and not heard” This is what happens when children are seen and heard. A one round Legends of the Shining Jewel scenario for heroes of levels 1-15.
    077 In the Navy Now... - Trouble on the seas is not new, but usually that trouble doesn’t make its way to you; which makes this request for aid from the Amthydoran Navy that much more puzzling. Sadly, the Diamond Legion doesn’t request help when it is a simple thing to accomplish. A one-round adventure for characters level 5 – 14.
    078 That Sinking Feeling - Missing ships. An old man far from home. A personal favor. Is there a common thread? Are they linked? Take a trip and find out. For heroes of levels 1-13.
    079 A Bird in the Hand - Accusations are being made, secrets are being hidden, people are dying and someone may not be who they claim. Can you learn the truth before anyone else is hurt? For heroes of levels 1-15.
    080 Three Lock Box - Accusations are being made, secrets are being hidden, people are dying and someone may not be who they claim. Can you learn the truth before anyone else is hurt? For heroes of levels 1-15.
    083 Filet Minion - A simple errand for a local merchant promises good pay with little risk. All of your missions should be this easy. For heroes of levels 1-6.
    084 Double Vision - A crime wave has hit the city. The Diamond Legion investigated each of the crimes and arrested those responsible, or so they thought. In each case the criminal had an air tight alibi? So the question remains if they didn't commit the crimes, then who did? A one-round Legends of the Shining Jewel scenario for heroes of levels 1-15.
    088 How Does Your Garden Grow - A call from one thought sleeping brings the Heroes of Amthydor back to the Lost City. This module contains some spoilers for The City That Never Sleeps. It is recommended, but not required, to play that module first. For heroes of levels 5-15.
    090 Ick Ptooey! - It was supposed to be a business meeting with good food and good drink. Who could have known? For heroes of levels 1-6.
    092 X Does Not Mark The Spot - The Diamond Legion needs you to investigate the unexplained disappearance of a doddering, absent-minded researcher who was trying to unlock the encoded secrets of a map that makes no sense. It's going to be a long day... For heroes level 5-14.
    094 Elementary My Dear - A man disappears on his way to his wedding leaving his bride to be at Destine's altar. Can you find the man before it's too late? A one round Legends of the Shining Jewel campaign for heroes from levels 1-17.
    095 Winging It - Hired? Check. Paid? Check. Plan?...um, Plan?... There IS a Plan, isn't there? For heroes of levels 1-8.
    096 Strike One: A Swing and a Miss - Kidnappings? Assaults? Sounds like any other day in Amthydor. You can't help but wonder who the targets are this time and how much you'll receive for stopping the villain's plans. This scenario is part 1 of the "Three Strikes and Your're Out" series of events. This is a 1 round Legends of the Shining Jewel scenario for heroes of levels 1-15
    097 Strike Two: Fowl Ball - Another day in Amthydor brings intrigue and danger. The call for assistance was not specific, but the location you were told to report to was. The Gilded Cage, what sort of problems can be found there, only the gods themselves know. This is Part 2 of the "Three Strikes and You're Out" series. It is recommended to play this module after playing Strike One: A Swing and a Miss. This is a 1 round Legends of the Shining Jewel scenario for heroes of levels 1-15
    098 Strike Three: Caught Looking - Another day, another ego-maniacal madman looking to make a name for themselves at Amthydor's expense. Where do they come from, and why can't they stay there? Oh well, at least you can make some money. This module is part 3 of the "Three Strikes and You're Out" series of events. This is a 1 round Legends of the Shining Jewel scenario for heroes of levels 1-15.
    099 There's Only One Way - Races that are short of stature are in danger from a league set out ot expand the war. Are you hero enough to stop a war from spreading? A one round Legends of the Shining Jewel adventure for levels 1-15.
    LSJ Module List - This is a listing of all current mods to assist with tracking

 

 


Changes to Existing Volunteer Awards

Authors, and editors eating a module, receive 1 magic item, xp to apply to one of their PCs that was eligible to play that module, all favors for a positive conclusion, and the gold that their PC would have received had they played the module.

GMs eating a module, receive the xp for the module to apply to one of their PCs that was eligible to play that module, and either an item from the module or the gold that their PC would have received from playing the module.

People editing a module after playing it will receive a volunteer cert that can be used towards a specific benefit at a later date.

These changes are retroactive to January 1st 2013.

________________________________________________________________________

If you are interesting in volunteering, please e-mail the Coordinators.
lsj-sr.staff@theshiningjewel.com