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Topic: PC Traps
Rierruc
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Posts: 33

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PC Traps
on: March 8, 2013, 07:47

Hello Folks,


I was considering a skirmisher-type character with high ranks in Craft (Trapmaking). Upon reviewing the Pathfinder rules on making traps however, I'm reconsidering. The expense for a single trap is simply prohibitive. 250gp or higher for a basic arrow trap, makes it highly unlikely that any low level PC would actually be able to set up a couple traps in preparation for a combat (how do kobolds afford it?).


What I'm proposing as an LSJ specific rule is an initial cost for the PC to create a trap (ie 250gp tp design the arrow launching mechanism), and then make the trap reusable, simply spending upkeep for the expendable component (ie arrow, spear, tanglefoot bag etc). As the rules are currently, it isn't realistic for PC use. This was a PC could for instance pay to craft 2-: arrow traps and keep them in his saddle bags, ready to deploy if there is a need.


Thanks


Akira

aka Dolgar "The Magnificent" Tsurara


Smith the Ranger
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Posts: 129

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Re: PC Traps
on: March 8, 2013, 10:49

I think it's kind of a non-point. Most combats don't come to you, and you rarely have time to set traps for the bad guys.


I love this game. I have/had/will have/hope to get back a 145h level Halfling Ranger, a 13th level Druid, Horizon Walker, Nature Warden, a 5th level Bard, and a 9th level Paladin of Lohm, and a 3rd level Cleric of Ardra.

Rierruc
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Posts: 33

Reputation: 0
Re: PC Traps
on: March 8, 2013, 12:22

I realize that they wouldn't be used in every combat, but there are some where you could use them. Personally, I think this is one of the reasons why it should be permitted, as it isn't an ability that could be easily abused. I've been playing for enough years now that I try to find something new or different, and this seems like it would be interesting.


Weiyn
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Posts: 35

Reputation: 0
Re: PC Traps
on: March 9, 2013, 23:08

ORCS MUST DIE! the LSJ way would be awesome


Andoen
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Posts: 191

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Re: PC Traps
on: March 10, 2013, 12:08

But….but….Andoen's half orc…. 🙁


The lanista Andoen is from a long line of warlords hailing from the Northern Wastes, a rugged land of violence where only the strongest survive. Kidnapped from his homeland as a child, the barbarian was a slave-warrior until his escape into the Sea of Fire. Living for a while with the tribesmen of the desert, he left them and traveled to the Shining Jewel. Making his home in this strange city, Andoen’s legend has grown through numerous adventures.
Andoen is the guild master of the Company of the Black Wolves, an adventuring guild gaining recognition throughout the city for their exploits.

Lilly
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Posts: 219

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Re: PC Traps
on: March 10, 2013, 17:36

Then only half of you must die apparently, welcome to full humanity it seems.


<_<

>_>

This coming from a tiefling of course so what do I know about it?

x_x


Andoen
Member
Posts: 191

Reputation: 0
Re: PC Traps
on: March 10, 2013, 22:29

Well this is going to be the most awkward dissection ever due to my DR….I suggest we get a greatsword just to be sure.


But back to the original topic, I'm not 100% sure that having a magical trap capable of being continually reset is the best approach. The reason that a good trap works is due to preparation and , which isn't always possible with many of the ambushes that tend to occur in LSJ. I concur with Smith on this fact. The over-eager response in return for what was intended as an insightful opinion on the nature of most encounters and inferring that you knew more about the nature of the game is very disrespectful to other members of a community that loves LSJ.


I think it would be correct to maintain the current time and speed that it takes to set up a proper trap with the need for resources and thinking ahead. From practical experience building small rabbit-snares in my youth, it takes time (the most key component here), interesting utilization of resources, and understanding the environment. I don't think it would be fair or interesting to have a bit of magic that you can slap onto the wall that shoots a crossbow bolt at the first person that opens the door, It'll devolve into a trap-power creep very easily as someone decides it'd be easy to do the same thing with an acid cone for a little bit more, or explosive enough to kill the first person to walk into the door and his friends outside the door and the little girl running along behind the bad guys down the street. The Craft: Trapmaking skill is interesting (and useful), but I think it'd be a larger role-playing challenge when presented in one of the ultra-rare moments we ambush someone else is to come up with something on the fly with what you have instead of a pre-built magic item.


Making traps, cool; making traps that's turn the game into Goldeneye, not so much fun.


The lanista Andoen is from a long line of warlords hailing from the Northern Wastes, a rugged land of violence where only the strongest survive. Kidnapped from his homeland as a child, the barbarian was a slave-warrior until his escape into the Sea of Fire. Living for a while with the tribesmen of the desert, he left them and traveled to the Shining Jewel. Making his home in this strange city, Andoen’s legend has grown through numerous adventures.
Andoen is the guild master of the Company of the Black Wolves, an adventuring guild gaining recognition throughout the city for their exploits.

Andoen
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Posts: 191

Reputation: 0
Re: PC Traps
on: March 10, 2013, 22:29

And full humanity huh? BONUS FEAT!!!! muahahahahaha!


The lanista Andoen is from a long line of warlords hailing from the Northern Wastes, a rugged land of violence where only the strongest survive. Kidnapped from his homeland as a child, the barbarian was a slave-warrior until his escape into the Sea of Fire. Living for a while with the tribesmen of the desert, he left them and traveled to the Shining Jewel. Making his home in this strange city, Andoen’s legend has grown through numerous adventures.
Andoen is the guild master of the Company of the Black Wolves, an adventuring guild gaining recognition throughout the city for their exploits.

Jay Fisher
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Posts: 22

Reputation: 0
Re: PC Traps
on: March 13, 2013, 18:01

And don't forget. We aren't talking about a single arrow for an arrow trap. We are talking MULTIPLE arrows. And they are usually recessed/hidden in ways that they cannot be seen. So in effect, you're making them a permanent part of something. It's about not only the trap itself but the modification of the area in which the trap to be set to. If you just had a bunch of arrow launchers set up in a hallway, the trap wouldn't be as effective as it could be seen and disarmed/avoided.


Jay


PS; If you are looking inexpensive single-arrow launchers …. we have those already. They are called crossbows. 🙂


Kat DeVargio, Cleric/Temptress of Dymora
Modules Authored: 1, 2, 8, 20, 23, 53, 54, 60, 66, 67, 73, 118, 121, 128, 129, 138

Weiyn
Member
Posts: 35

Reputation: 0
Re: PC Traps
on: March 14, 2013, 20:22

I was referring to the game "ORCS MUST DIE!", and not wishing anything unpleasant to the earstwhile leader (I recommend it, it's up there with "Plants vs Zombies", Starcraft and Warcraft II, IMO).


There are many spells that are trap-like. For example, clerics have explosive runes. I think there is potential for a new, somewhat magical class focused on conjuring traps, enhancing existing mechanical ones, making "impossible" ones (not enough physical space in the wall for the mechanism), or making their creation faster. I think it could be interesting, funny, useful *and* balanced — and at least different. It could be usable in combat with an ability like "focused trap targeting", where only enemies get hit by a volley of arrows from a newly conjured trap. I'm just brain-storming for fun here, and not asserting the above as fact or necessarily desirable for LSJ. However, I see potential in this idea.


Andoen
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Posts: 191

Reputation: 0
Re: PC Traps
on: March 15, 2013, 15:51

No worries Weiyn, we can go cruising around town later looking for some of those "Humans for Amthydor" twats who don't like anyone but humans. Be sure to bring a big cloak and leave our more lethal toys at home so the Diamond Watch doesn't get annoyed with us. It should be fun. Oh, and remind me to drag a few of them back to sleep off the 'evening of fun' under the statue to Smith, it'd bring a smile to our missing ranger.


I do agree that the magical means to create traps are very viable. There's a reason that traps using Symbols and Wards are very effective, but they are also limited by level and available spells per day instead of a gold cap. I just wouldn't expect a GM to give much time to litter a battlefield with them during most mods.


The lanista Andoen is from a long line of warlords hailing from the Northern Wastes, a rugged land of violence where only the strongest survive. Kidnapped from his homeland as a child, the barbarian was a slave-warrior until his escape into the Sea of Fire. Living for a while with the tribesmen of the desert, he left them and traveled to the Shining Jewel. Making his home in this strange city, Andoen’s legend has grown through numerous adventures.
Andoen is the guild master of the Company of the Black Wolves, an adventuring guild gaining recognition throughout the city for their exploits.

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