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Crime and Punishment
in Amythdor
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| Crime and punishment are taken very seriously in Amthydor. The Guard of the Star Sapphire, was recently reactivated on the advice of the Magus Consul to police the Nobles District. The Diamond Legion and the Proctors have kept laws and order in Amthydor for over 1600 years, which is something that not only the Diamond Legion is proud of, but so is the average Amthydoran. Many activities that might be frowned upon or made illegal in other cities are legal and regulated in Amthydor, with the exceptions of thievery, smuggling, forgery, and racketeering. Gambling in the taverns is a common sight. In the Service and Port Districts, both men and women can find escorts to pass the time with in certain establishments. Some places offer exotic drinks and smoking herbs. Begging is legal in the Poor District, but strictly forbidden in other parts of the city. Since the city offers lodging and care for these people, most beggars turn to work to make a living. More than a few organizations that in other places would be considered "evil" operate more or less openly in Amthydor, and are tolerated because they adhere to the orderly laws of the city - at least in public. As above, much the Diamond Legion has a pointed dislike of adventuring heroes, as they often seem to cause as much trouble as the myriad evil plots and crimes such visitors seek to foil. More than a few travelling paladins are frustrated by Legion brush-offs to their assertions that this or that person is "thinking evil thoughts". You have complete freedom to hold whatever beliefs you wish in Amthydor, as long as you do not engage in criminal activities. Other nefarious activities, such as smuggling, forgery, and thievery are treated harshly. Still, some individuals persist in making a living in the shadows. There are constant rumors of an organized ring of criminals operating out of the city, but such an organization would have to be very talented at hiding itself indeed, considering the diligence of the Diamond Legion. Ever since it's founding, Amthydor has had to struggle against brigands and thieves of all types. Because of this, the average Amthydoran has no tolerance for thieves. Any person caught with his or her hands in someone else's pocket or taking goods that do not belong to them are handed over to the Diamond Legion, sometimes in worse shape then when they were caught. The punishments in Amthydor are very severe, not just for theft but for all crimes, and include severing of the thief's hand, crushing a forger's fingers, and magical branding of careless spellcasters. As can be expected with a city with a fervent hatred of thieves, Amthydor has never had a Thieves Guild. All attempts to start a Thieves Guild have been discovered through undercover operations. The reaction to the organization of a Thieves Guild has always been to execute it's leadership, or, quite literally, "Cutting off the head of the snake." Criminal punishments in Amthydor are all done in public and are not kept under the carpet. The criminal is paraded down the public streets of Amthydor. This rowdy parade is lead by Dreaded Harbinger, who carries a thin metal alarum, that creates a loud and shrill crash, like lightning, when struck with a metal mallet that is sure to get everyone's attention. He also announces the miscreant's name, tells of his crimes and announces the time and form of punishment. Behind the Harbinger are eight guards from the Diamond Legion. The second pair holds the chains that bind the prisoner and prevent him from escaping, and the last four follow him. This is one of the most hated duties of the Diamond Legion, because as the parade heads to Way's End, Amthydoran citizens throw garbage at the criminal, and a bit misses its intended target and hits the unfortunate escort. When Way's End is reached, the prisoner is led to a raised platform, where the Marshall of Discipline is waiting in a long, heavy, black cloak. When the criminal arrives, the cloak is removed. He wears black slacks and shirt, and a simple black hood. If the punishment is execution, the Marshall will wear a silver amulet of Peliron around his neck. The Harbinger once again announces the criminal's name, crime and the sentence to the crowd. Then the punishment is performed. During violent punishments, the alarum is struck once, at the moment of punishment. The atmosphere is very grave in the courtyard, often silent. All vendors are prohibited in the area, and no music is played. The tone is kept somber, and the whole event is treated as a warning to all. The courts officially maintain an impartial attitude no matter who is involved in a crime, but it is common knowledge to the citizens of Amthydor that punitive judgements on crimes tend to be greatly increased in cases where either a noble family or merchant house is wronged. Prospective criminals beware. Below is an abbreviated listing of common Amthydor laws. It is not meant to be a comprehensive list nor does it reflect individual alterations in judgement by court officials based on a specific case. Depending on the circumstances and severity of the crime, judgements may be adjusted to match.
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