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Getting Started
First off, the basics. You'll need primarily the Dungeons
& Dragons 3.5 Edition Player's Handbook, although you may also use
the sections of books approved in the official list in the link at the
top of this page assuming that your character meets all the prerequisites.
You'll also need a character sheet, a downloadable PDF of which is available
in the Downloads Section, or you can
just right-click and save to file
here. (Macintosh users click-and-hold to save)
Adding New Material
The Campaign Staff understands that game designers are continually
creating new and wonderful additions to the d20 fantasy RPG. It is our
desire to implement these additions as quickly as possible. With this
in mind, we have developed a schedule for the implementation of new
material into the campaign. All new material that the Campaign Staff
deems is appropriate for the campaign will be summarized in future updates
of this Character Creation Guidelines and Campaign Rules document. If
there is new information, the version number and date of this document
will be changed. If there is no new information, only the date of this
document will be changed.
New Materials and Rebuilding Your
Character
When rules updates and new products are approved for LSJ campaign use,
players may freely make changes to their characters to give them the
benefit of the new rules (feats, prestige classes, etc.). This may be
done ONCE for each character when a new rules update is issued, but
may be done each time such an update is issued.
The player is responsible for making certain that all proper rules
are followed for a rebuild, including proper use of prerequisites for
feats, skill point spending, and so on and so forth. Since we are being
very generous with allowing these rebuilds each time we issue new rules,
we expect every player to take the time to do it properly. If you are
uncertain how a rule works, feel free to contact the campaign staff
for a clarification.
Guidelines for Ethical Play
We've got a whole slew of rules that govern the campaign, just like
any other game out there. However, we'd like you to keep in mind a few
suggestions, ones we also hold ourselves to to keep the campaign as
enjoyable as it can be.
We expect that everyone players, game masters, etc. will
conduct themselves in a manner suitable to group cooperation and group
enjoyment. Specifically:
PLAYERS
1. Contribute to the fun of the whole group when playing. Don't play
in a style that detracts from the fun of the game.
2. Play fairly and honestly.
3. Know the rules you need to run your character legally, and make certain
you are correct by checking the rulebooks before playing. If you use
a special combat maneuver often, become familiar with the rules for
that maneuver and note the page number on your character sheet for easy
reference during play. Likewise, read your certificates and be certain
you know the proper effects of magic items and other benefit-granting
certificates. You are responsible for knowing how to properly play your
character during a game, and ignorance leads to wasted time and rules
arguments that cut into quality play time.
4. If a rules question comes up that degenerates into an argument, be
polite and mature about it. Stop arguing, open your rulebook, and look
up the rule. Remember, 99% of the people who claim they know all the
rules are wrong at some point, usually during these arguments, and the
other 1% arent sitting at your table. J Accept the fact that sometimes
the GM will make a fast ruling for the sake of moving the game along
without checking the books. Respect the GMs right to ignore a
lengthy rules search and keep the game moving. You can always fix rule
errors later at the GMs discretion.
5. Be considerate of others, and their right to enjoy the game as much
as you do. Do not roleplay your character in a manner that ruins the
fun of other players at the table. Saying Im just roleplaying
my character! is not an excuse to do anything that sours the game
or ruins the fun of others, so dont try it. Consider yourself
warned.
6. Cooperate with the marshals mustering tables for events at conventions.
While we all respect the right of players to sit at tables with their
friends, sometimes it is necessary to split a table to allow others
to play. Please cooperate and be willing to change tables as needed
so everyone has a chance to play our events.
7. Follow the spirit of the rules, as well as the letter of the rules.
8. Some elements of play may be construed as mature" subject
matter. Please be considerate to other player's sensibilities if you
choose to address these elements, especially if those players are minors.
GAME MASTERS
1. You are the GAME MASTER. It is your job to run the game. You are
not playing against the players. Their fun is your top priority.
2. All players should be treated equally and equitably, by you and by
other players.
3. If a rules question comes up that degenerates into an argument, and
you cannot settle the matter yourself, call for a stop to all discussion
and have everyone open their rulebooks and look up the relevant rule.
Remember, 99% of the people who claim they know all the rules are wrong
at some point, usually during these arguments, and the other 1% arent
sitting at your table. If you feel too much time is being wasted looking
up rules, you have the authority to make a snap decision for the sake
of moving the game along. The players will understand and respect your
right to do so. If you decide to change a decision later based on the
book rules, you may do so (or not) at your discretion.
4. Run games in a professional manner. Remember that you represent the
LSJ campaign to your players.
5. Abide by the expectations that apply to the players.
ADMINISTRATION
1. Respond and communicate in an articulate and timely manner.
2. Uphold the authority of our GMs, and do not overrule them without
careful investigation.
3. Abide by the expectations that apply to the players and the GAME
MASTERS.
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